Saturday, November 14, 2009
Blog Post 14
Blog Post 13
Blog Post 12
Thursday, November 12, 2009
Cubing Activity (Blog Post 11)
Cubing Activity
Wednesday, November 4, 2009
Project Based Learning
PBL Plan
Comic Life Example
Comic Life Handout
Comic Life Rubric
Excel Example
Excel Handout
Excel Rubric
3D Model Examples
3D Model Rubric
Survey
Article
Reflection
It was amazing to see the learning that was taking place in my classroom. Students were able to make the connection between the concept and the real world. They were able to answer the infamous question, "When will I ever use this?" If only Home Depot can build something on our campus every year to help the students see the importance of the concept. Although my school is located in East Cobb County and the majority, if not all, students will go to college, we have some choice kids from West Cobb County who will not go to college. The discussions that went on between the students and the men who were building the structure reinforced that you do not have to go to college in order to use math; math is all around us. Students enjoyed taking the knowledge gained and creating their own model. I am looking forward to implementing this project based lesson plan each year; of course, modifying it based on the needs of my students.
Tuesday, October 20, 2009
MovieMaker
Example:
Probability All Around Us
Reflection
The example provided was created to help eighth grade math students understand the concept of the counting principle and simple probability. This tool can be used for a variety of ways to enrich the curriculum or reinforce concepts. For example, students can go around the school taking pictures that represent slope and then create a movie to display their findings. Using nontraditional ways of teaching allows the students to have a deeper understanding of the concepts. I faced several challenges while creating this movie. The first, and most important, was not having the program on my laptop. My laptop was issued by the county and they have put so many restrictions on our use. Last January, my computer got a virus and needed to be re-imaged. When the tech support specialist did this, he forgot to re-install numerous programs present one included. It took almost two weeks for them to come to the school to install it on my laptop. Another challenge I encountered was that my images for my project could only be retrieved on my laptop. I tried working on my project on another computer and when the file pulled up large red x’s would appear in place of the picture. I eventually figured it out, but in the meantime became very aggravated.
Before this project, I knew nothing about this program. I feel as though I have a good basic understanding of the program, but by looking at some of the other examples from classmates I realize that I still have much to learn. I am looking forward to implementing this technological tool in my classroom. My students are required to do a project with each unit. The project for the last unit was a Choice Board. Students were able to choose three squares in a tic-tac-toe pattern. One of the choices was to create a PowerPoint presentation using their own voice. Next year, it will change to a movie.
I printed off the tutorial guides to refer to if needed, but I am the type of person that needs to figure it out on my own. If I look at a guide, I will always need it as a crutch. I realize that it probably took me longer to create than most, but I am comfortable knowing that I can create another movie without help. Learning be doing not only applies to the children in my class but also to anyone wanting to further their understanding of various concepts. This project reinforced what I already know about myself: I am an extremely hard worker who can figure out almost anything.
Digital Storytelling Article
The purpose of this article is to explain ways that still and moving images can be integrated into the mathematics curriculum to help students gain a deeper understanding of the concepts. Still image examples for linear functions, Pythagorean Theorem and the coordinate grid are presented as well as quadratic functions for moving images. By using movies in the math class, students are given the opportunity for a fourth representation of algebraic concepts, visual. Benefits for using this in the classroom are endless: student engagement is increased, real world problems come to life and connections to other disciplines are encouraged.
Friday, October 2, 2009
Emerging Technology that Supports eLearning (Blog Post 10)
I tend to disagree with the book on the concept of eLearning not being that much different than face to face learning. It depends on the audience: the younger one is the less effective on line learning can be. Students in elementary to secondary level need to learn from a “live” teacher. They need to be molded by those teachers and be given the educational foundation in order to be able to be successful in an online classroom environment. Egbert (2009) suggests four guidelines for effective eLearning experiences (pg216):
*Build community—students need to realize that there are other students that are in the same learning environment—they all need to work together.
*Consider the hidden curriculum—students need to realize that with any learning situation there are topics that are not discussed—students need to come with prior knowledge
*Organize ahead of time—teachers can not fly by the seat of their pants in an eLearning environment—assignments need to be posted ahead of time—most students take online classes because they can work a their one pace.
*Give clear instructions—teacher need to be explicit in their instructions, think about possible questions and answer them ahead of time—they should leave n stone unturned
If teachers follow these guidelines, students will be successful in their eLearning courses.
Egbert, J. (2009). Supporting learning with technology: Essentials of classroom practice. Columbus, OH: Pearson.
TI-Interactive (Blog Post 9)
Emerging Technology that Supports Creativity and Production (Blog Post 8)
1. Focus on content—students must have some prior knowledge of the content
2. Emphasize divergent thinking—students need to be made comfortable in thinking outside of the box and in many different directions
3. Incorporate creative strategies-- It is okay to arrive a problem in numerous ways
4. Engage students—this is essential
5. Employ informational rather than controlling feedback—do not compare students to each other rather explain how others would interpret their work
Egbert, J. (2009). Supporting learning with technology: Essentials of classroom practice. Columbus, OH: Pearson.
Digital Cameras and Linear Equations (Blog Post 7)
Emerging Technology that Supports Critical Thinking and Problem Solving (Blog Post 6)
Saturday, September 26, 2009
Think-Tac-Toe (Blog Post 5)
Think-Tac-Toe Project
Think-Tac-Toe Rubric
Emerging Technology that Supports Communication and Collaboration (Blog Post 4)
Monday, September 14, 2009
Comic Life
Comic Life is a technological tool that engages students in learning content related materials while promoting humor and laughter. Complex problems can be presented in such a way that students do not realize that they are learning. My group's interdisciplinary theme is Space. The following example will involve the distances of planets written in scientific notation through humor. My hope is that my students will gain a better understanding of the material with this new approach.
Reflection
When I first heard about Comic Life, I was unsure of how I could use it in the classroom. Now that I have researched it and created one, I realize that it has endless possibilities. I am looking forward to implementing it in my classroom. My one concern is that parents will have to download the program, will they be willing to do that. I feel as though my students can have fun while accurately displaying content material in a way that is outside the confines of a normal classroom. The first Comic Life that I will have them create is a choice between irrational and rational numbers, explaining Pythagorean Theorem, or laws of exponents. There are many other topics that can be used such as displaying proofs, mapping out a word problem, and explaining geometric shapes of everyday lives. I have enjoyed this project and am excited about seeing the students' products.
Comic Life Article
How to Use Comic Life in the Classroom
retrieved from the WWW on 9/20/09
The use of comics in the classroom have aided in instruction. Studnets can use them to analyze and synthesize content that is hard to grasp. Comics offer a visual representation along with words to tell a story or explain a concept. Comic life increases student participation in class ssignmnets. Students will have fun creating their story to share with others, while mastering the concepts.
Sunday, September 13, 2009
VoiceThread Integration in the Math Classroom (Blog Post 3)
Emerging Technology that Supports Content Learning (Blog Post 2)
- Declarative--rewriting a number from standard form into scientific notation.
- Structural--looking at a chart of the planets and seeing how far each is form the earth
- Procedural--using google earth and information about them(height, length of stride) to determine how many of them or of their strides it would take reach Australia
Friday, September 4, 2009
Technology Integration Article
math teachers: Comparing self-paced and facilitated cohort approaches. The
Journal of Technology, Learning, and Assessment, 7(3). Retrieved September 3,
2009 from the ERIC database.
The purpose of this study was to determine the effects of online professional development (OPD) on teacher content knowledge, beliefs, and practices. It is speculated that there would be a greater impact on the Facilitated Cohort Group as opposed to the Self-paced group in these areas.
The participants of this study were middle school teachers who taught at least one Algebra course. Of the 91 participants, 52 finished the program. One reason for the high drop out rate was due to family health situations and time constraints. The other reason was the level of math content. Those that were comfortable with the advanced content level stayed in the program, where as those who were challenged by the concepts felt the need to not continue.
This 10 week study examined the effects of a course taught two ways. Both ways required the participants to read the same material, complete the same assignments, and assign the same activities to their classroom. The two courses had the same two facilitators teaching one section of each to insure the validity. The only difference is that in the Facilitated Cohort group the significance to work collaboratively with the other group members and to interact with the teacher was emphasized. The participants, as a group, completed one session per week with daily open discussions and were required to post comments and questions two times a week. The Self-Paced group was given 10 weeks to complete all assignments at a pace that was comfortable to them. They did not interact with one another or with the teacher.
Data was collected using six different instruments. First, participants filled out a closed-response background survey on teaching experiences and use of technology. The second instrument was a closed-ended survey on the pedagogical beliefs. The third instrument was a math assessment covering the mathematical concepts covered in the study. The assessment was administered during the first and last weeks. The fourth instrument was a log that the participants filled out containing the number of times they implemented a strategy from the study into their classroom. The fifth instrument was a student survey that asked the students to record the frequency of specific learning strategies and activities that went on in the classroom. The last instrument was a course evaluation that listed the positive and negative aspects of the study as well as rating the course work as to its relevance to their classroom routine.
A t-test was conducted and proved that OPD did have an impact on teacher content knowledge, beliefs, and practices. However there was no significant difference between the Facilitated Cohort group and the Self-Paced group. Several reasons were given to explain why the outcome did not support the hypothesis. First, the study put too much emphasis on one course that was taught by one grade level. Next time, it is suggested that they include other subject areas. Second, the drop out rate was very high; they did not have a good representative sample to conduct the experiment. Third, the length of the study was too long. Fourth, the materials were too organized and thorough. This was an advantage for the Self-Paced group. They did not need to have online discussions to understand the strategies. The strategies were fully explained in the provided materials. Finally, all participants were volunteers; therefore, they were intrinsically motivated and interested in finding new ways to teach their curriculum.
Future studies might yield a different outcome if the above reasons were taken into consideration. Although the study did not have the results that it was looking for, it does show that OPD is successful.