Tuesday, October 20, 2009
MovieMaker
Example:
Probability All Around Us
Reflection
The example provided was created to help eighth grade math students understand the concept of the counting principle and simple probability. This tool can be used for a variety of ways to enrich the curriculum or reinforce concepts. For example, students can go around the school taking pictures that represent slope and then create a movie to display their findings. Using nontraditional ways of teaching allows the students to have a deeper understanding of the concepts. I faced several challenges while creating this movie. The first, and most important, was not having the program on my laptop. My laptop was issued by the county and they have put so many restrictions on our use. Last January, my computer got a virus and needed to be re-imaged. When the tech support specialist did this, he forgot to re-install numerous programs present one included. It took almost two weeks for them to come to the school to install it on my laptop. Another challenge I encountered was that my images for my project could only be retrieved on my laptop. I tried working on my project on another computer and when the file pulled up large red x’s would appear in place of the picture. I eventually figured it out, but in the meantime became very aggravated.
Before this project, I knew nothing about this program. I feel as though I have a good basic understanding of the program, but by looking at some of the other examples from classmates I realize that I still have much to learn. I am looking forward to implementing this technological tool in my classroom. My students are required to do a project with each unit. The project for the last unit was a Choice Board. Students were able to choose three squares in a tic-tac-toe pattern. One of the choices was to create a PowerPoint presentation using their own voice. Next year, it will change to a movie.
I printed off the tutorial guides to refer to if needed, but I am the type of person that needs to figure it out on my own. If I look at a guide, I will always need it as a crutch. I realize that it probably took me longer to create than most, but I am comfortable knowing that I can create another movie without help. Learning be doing not only applies to the children in my class but also to anyone wanting to further their understanding of various concepts. This project reinforced what I already know about myself: I am an extremely hard worker who can figure out almost anything.
Digital Storytelling Article
The purpose of this article is to explain ways that still and moving images can be integrated into the mathematics curriculum to help students gain a deeper understanding of the concepts. Still image examples for linear functions, Pythagorean Theorem and the coordinate grid are presented as well as quadratic functions for moving images. By using movies in the math class, students are given the opportunity for a fourth representation of algebraic concepts, visual. Benefits for using this in the classroom are endless: student engagement is increased, real world problems come to life and connections to other disciplines are encouraged.
Friday, October 2, 2009
Emerging Technology that Supports eLearning (Blog Post 10)
I tend to disagree with the book on the concept of eLearning not being that much different than face to face learning. It depends on the audience: the younger one is the less effective on line learning can be. Students in elementary to secondary level need to learn from a “live” teacher. They need to be molded by those teachers and be given the educational foundation in order to be able to be successful in an online classroom environment. Egbert (2009) suggests four guidelines for effective eLearning experiences (pg216):
*Build community—students need to realize that there are other students that are in the same learning environment—they all need to work together.
*Consider the hidden curriculum—students need to realize that with any learning situation there are topics that are not discussed—students need to come with prior knowledge
*Organize ahead of time—teachers can not fly by the seat of their pants in an eLearning environment—assignments need to be posted ahead of time—most students take online classes because they can work a their one pace.
*Give clear instructions—teacher need to be explicit in their instructions, think about possible questions and answer them ahead of time—they should leave n stone unturned
If teachers follow these guidelines, students will be successful in their eLearning courses.
Egbert, J. (2009). Supporting learning with technology: Essentials of classroom practice. Columbus, OH: Pearson.
TI-Interactive (Blog Post 9)
Emerging Technology that Supports Creativity and Production (Blog Post 8)
1. Focus on content—students must have some prior knowledge of the content
2. Emphasize divergent thinking—students need to be made comfortable in thinking outside of the box and in many different directions
3. Incorporate creative strategies-- It is okay to arrive a problem in numerous ways
4. Engage students—this is essential
5. Employ informational rather than controlling feedback—do not compare students to each other rather explain how others would interpret their work
Egbert, J. (2009). Supporting learning with technology: Essentials of classroom practice. Columbus, OH: Pearson.